Destroy All Humans 3

Platform: Xbox 360, PS3

Role: Lead Mission Designer


  • Managed a five person mission design team, mission design scheduling, mission documentation authoring, creation of 3D block outs of game play spaces in Maya
  • Worked with artists to define the look and feel of a level, and implementing mission scripting using the Unreal 3 Kismet visual scripting system.


  • “Sunnywood” I white-boxed in Maya and Unreal3 and scripted the entirety of game play using Unreal Kismet








Comments are closed.