Offensive Combat

Genre: Multiplayer First Person Shooter

Platform:  PC Free to Play

Role: Senior Game and Level Designer


  • Responsible for the design and initial modeling of eight multiplayer maps using 3dsMax and Unity3d.
  • Design and scripting of the initial player tutorial experience.
  • Collaborate with artists to define the look and feel of levels.
  • Develop test plans and conduct play sessions.
  • Continually iterating on levels based on internal and external player feedback.


    • “Burninator”

  • “Dry Run”


  • “Echelon/Disinformation”

  • “Ghetto Blaster”


  • “Last Resort/Isle Killya”

  • “Painhouse”

  • “Shortest Yard”

  • “Probe Town”


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